piltogg wrote:And if you don't remember, the rules for the teleporter are that you roll each time you want to teleport, and if you roll a one, it breaks. Otherwise you can do it an unlimited amount of times per turn. (Though I suppose the sword-swiping would take some time, and an action, so that doesn't really go along with the rules, but seems more hyper-tech-ish. So I'll just go with it.
Wow, that's an epic game-breaker right there, I actually stopped reading the battle report after that multi-gun hop from the first Akkadian out of despair. Where are we remembering these rules from? I remember there were teleporter rules in 2001, but they didn't resemble this at all.
If I was going to make teleporter rules for bw2005, at minimum they'd be a Ranged attack requiring the use of an Action, a Skill roll against the number of inches teleported, and the usual potential for Missed Shot inches. A fancy Specialty might give a warrior the ability to teleport and attack in the same turn, but more likely he'd have to let someone else operate the teleporter in order to preserve his Action for attacks.