Difference between revisions of "Zagorian Systems Conglomerate"

From BrikWars
Jump to navigation Jump to search
(History)
Line 17: Line 17:
 
===Beginnings===
 
===Beginnings===
  
Dating back to the period of initial Star Colonization by the [[Elkossian Empire]] in R.2005, The Zaphorzians were a culture that developed on the world known today as Zaphor, Distanced and Isolated from their homeworld, the Zaphorzians developed their own culture that was considerably polarizing to the norms of the homeworld. Early in their development they came into contact with ships belonging to companies based in the [[USA]] and their form of cutthroat[[Capitalism]] was introduced to them at an early stage.
+
Dating back to the period of initial Star Colonization by the [[Elkossian Empire]] in R.2005, The ''Zagoria'' was the 4th of 7  seeder ships sent to colonize a faraway system in what would become the southern [[Gold Sector]].  It was also one of the 5 to come directley from the Homeworld, At the time it was by far the most isolated as the north had not been colonized, and the regions that became Volkinyatta and Mozorova were set up by 1st generation seeders that had less travel time between them. Their first world would be called Zaphor,  Zagoria was one of the more successful colonies, experiencing a population explosion and colonizing several worlds of it's own, Only to be outdone by Sturgia. This was mostly due to an abundance of resources that the South would become famed for later on
  
By R.2010 When the Empire was in the middle of it's Unification war, the South and the West resisted while the others had accepted confederation with the core worlds. In the time between the Colonization, and the Unification war, the Zaphorzians had suffered an exodus of colonists who wanted to venture farther into the frontier, rather than embolden and fortify the worlds they already owned.  These people were known as the Graznovians, and they sided with the Capital, the war in the south was incredibly short, and the Zaphorzians begrudgingly capitulated and accepted assimilation into the Empire where they would go off to fight against the Sturgians and Mozorovans in the west,  and the Strenzans and Volhinyans in  the north.
+
As with all of the "Seeder Colonies", isolation from the Home world and it's immediate colonies led to Zagoria developing it's own culture and government. Effectively independent from the Elkossians.. They were met by travellers from the [[Brittanian league]] and [[United Systems Alliance]] who traded with, and sent small numbers of immigrants to assist with the harvest of the vast amounts of resources in the region.. By R.2010 However, the Elkossians had found Zagoria and opened communications, By now most in Zagoria had forgotten and stopped caring about the homeworld, and when the words "Reunification" and "Reclaimation" started being thrown around, South Zagoria went into panic mode. Some fled, most protested,  and some prepared to defend themselves.
  
===Oplot Uprising===
+
Most of the seeder colonies had accepted the invitation to unification, unlike Zagoria.   Sturgia and Mozorova were the only other exceptions, and even Sturgia promised to surrender to Elkossian rule if they recieved assistance in defeating rival Mozorov.
In R.2015, Nationalists from the south commenced an armed uprising on Oplot, The moon of the Capital and homeworld of the Galacian Republik. The uprising lasted a few weeks and ended with half of the perpetrators dead or captured, but the rest were able to flee back south and infiltrated several systems in the then Granite Prefecture. The warlords of the uprising gathered their strength by raising armies from the population, many the bitter ancestors of the Zaphorzians.  
 
  
By R.2016 the Nationalists had kicked the Republik troops off Zaphor and Maripol and Loyalist forces were in the midst of fighting this open Rebellion in a losing effort.  
+
===The Crackdown of R.2011===
 +
3 months before the Great Peach War would engulf the entire Empire,  The Elkossian empire had already landed "Police" forces into the major colonies of Zagoria.. growing tired of the Southern refusal to submit to capital rule, the Elkossian generals prepared to crack down and seize control of the "Government" buildings. Unwilling to enter a war, what "Official" military forces the South had were not deployed, however civilian and paramilitary groups were not about to back down.  After several armed attacks by Insurrectionists, the Elkossian units stormed the planetary capital buildings. During the confusion, several Zagorian elected officials were killed and injured in the melee of the State House. The Capital forces feared that through their killing, they had started a war. The Southerners begrudgingly surrendered not wanting further destruction of their colony. The R.2011 Crackdown ended with only a few hundred killed on either side, but it sowed the seeds of an intense hatred of the Capital by southerners, and the dead became Martyrs to their independence movements.. There would have been a proper insurrection had it not been for the Peach War that swept across the entire sector
  
 
===For Freedom and Democracy===
 
===For Freedom and Democracy===

Revision as of 02:43, 4 October 2017

Confederation of South Galacia
EKDFlag2.png
Indirect Democracy, Republik
Tek Level 6
Roughly 15% of the Gold Sector
Player
Kastrenzo
Allies
USA
Member of the Maripol Pact
Enemies
Iron Symphony
USSSR
Notable People


Rebel Forces, mid R.2017

The South Galacian Confederacy, "SGC" sometimes referred to as the "Free Galacian Confederacy" or "Galacian Rebels" is an inssurectionist proto state in the southernmost regions of the Gold Sector with it's origins rooted in cultural differences, but ballooned into a broader struggle against "Tyranny and Oppression" after the Bakhacha Coup executed by Alexander Shulga in Galacia.

History

Beginnings

Dating back to the period of initial Star Colonization by the Elkossian Empire in R.2005, The Zagoria was the 4th of 7 seeder ships sent to colonize a faraway system in what would become the southern Gold Sector. It was also one of the 5 to come directley from the Homeworld, At the time it was by far the most isolated as the north had not been colonized, and the regions that became Volkinyatta and Mozorova were set up by 1st generation seeders that had less travel time between them. Their first world would be called Zaphor, Zagoria was one of the more successful colonies, experiencing a population explosion and colonizing several worlds of it's own, Only to be outdone by Sturgia. This was mostly due to an abundance of resources that the South would become famed for later on

As with all of the "Seeder Colonies", isolation from the Home world and it's immediate colonies led to Zagoria developing it's own culture and government. Effectively independent from the Elkossians.. They were met by travellers from the Brittanian league and United Systems Alliance who traded with, and sent small numbers of immigrants to assist with the harvest of the vast amounts of resources in the region.. By R.2010 However, the Elkossians had found Zagoria and opened communications, By now most in Zagoria had forgotten and stopped caring about the homeworld, and when the words "Reunification" and "Reclaimation" started being thrown around, South Zagoria went into panic mode. Some fled, most protested, and some prepared to defend themselves.

Most of the seeder colonies had accepted the invitation to unification, unlike Zagoria. Sturgia and Mozorova were the only other exceptions, and even Sturgia promised to surrender to Elkossian rule if they recieved assistance in defeating rival Mozorov.

The Crackdown of R.2011

3 months before the Great Peach War would engulf the entire Empire, The Elkossian empire had already landed "Police" forces into the major colonies of Zagoria.. growing tired of the Southern refusal to submit to capital rule, the Elkossian generals prepared to crack down and seize control of the "Government" buildings. Unwilling to enter a war, what "Official" military forces the South had were not deployed, however civilian and paramilitary groups were not about to back down. After several armed attacks by Insurrectionists, the Elkossian units stormed the planetary capital buildings. During the confusion, several Zagorian elected officials were killed and injured in the melee of the State House. The Capital forces feared that through their killing, they had started a war. The Southerners begrudgingly surrendered not wanting further destruction of their colony. The R.2011 Crackdown ended with only a few hundred killed on either side, but it sowed the seeds of an intense hatred of the Capital by southerners, and the dead became Martyrs to their independence movements.. There would have been a proper insurrection had it not been for the Peach War that swept across the entire sector

For Freedom and Democracy

In R.2017, Several worlds in the south were more or less under complete control of these Southern Rebels. The rebellion had been floundering around however as the ranks had begun to become flush with rednecks, roughnecks and other deviants, Zaphor-Graznovian nationalism was no longer that important as much of the population didn't have any ties to the culture, the prospect of a seperate, independent Republik of the South began to arise.

After the Shulga Coup, the movement was emboldened with a true purpose. The Galacians were no longer a rival republik, they were an ideological enemy. A government controlled by an Autocrat and his stooges, the Rebels decided to organize a proper government to rule over their worlds, known as the Free Galacian Confederacy. "To differentiate them, they would become Known to some as South Galacians, or Galacian Rebels, depending on the views of the third party"

Governance

~


A variant of the Confederate flag, referred to as the "Battle Flag", this is primarily only used by the Army

~

Relations

Individual Foreign Relations

Local / Gold Sector

Faction Relation Notes
Galacian Empire Hostile The Loyalists are the South's mortal enemy, first a conflict of cultures and now a conflict of ideologies. The South fights to create a democractic superstate, free of the Empire, and sway as many Loyalists to their cause as possible in the process
Kingdom of Volhinya Friendly The Confederacy's only reliable ally in the sector, although the distance gap between the extreme north and south limits their ability to work together. The relationship is more of a "Cooperation against a common enemy" than a fully fledged alliance.
Cherhovna Bryhada Hostile Their extremist and racist views cannot co-exist with the values of the Confederates.
Triangular State of Outer Haven Hostile No real direct contact, but they are considered to be a threat to everyone.
Kamchatkan Republik Hostile Due to their alliance with the Loyalists
Ulvarattan Republik Hostile Due to their alliance with the Loyalists, Ulvarrat is also within Confederate space, The Southerners have repeatedly tried to sway the Ulvarratans into joining them
Peach Insurgents Hostile Peach Brotherhood combatants are a threat to every power in the sector, Their peach supremacist ideologies are viewed as downright disgusting. Moderate Peaches usually find themselves the Confederacy due to it being their only option


Factions not native to Galaxy

Faction Relation Notes
M-Throne Empire Neutral The Confederacy remains neutral with the Tharcan powers, they see them as convenient being an enemy of the Galacians, But their own relationship with the USA has drawn them to greatly distrust the M-Thronians

Organizations and Groups

The Conglomerate The Conglomerate is the catch-all term used to refer to the corporation that succeeded Haliat-Armali. based in the Zaphor system on it's own space station, the Conglomerate is a multinational supercorporation that handles large amounts of foreign capital as well as dozens of rare element and mineral mining subsidiaries. and is responsible for development outside the Gold Sector, it's contributions at home are suspiciously limited. The Conglomerate essentially makes capital by dealing with outside companies and governments, and then funnels vast sums into propping up the Confederate Government and it's military, behind the curtain the Confederacy is in many ways, really just a puppet corptocracy


Military

Confederate Army The Confederacy claims to be it's own sovereign star faring empire with at least half a dozen colonized worlds. And thus it maintains it's own defense forces. The majority of the Confederacy's military is ground based as it cannot hope to go toe to toe with the Loyalist navy, The Rebel army is not a unified force, while their equipment and training is relatively of similar quality, full divisions and larger formations are led by commanders that are essentially warlords, some having entire planets to themselves and others forcing to share and sometimes fight amongst themselves

The Confederate Army make use of a mix of locally produced equipment, and some captured from loyalists. their soldiers are usually tough fighers, and fight with the incredible tenacity and zeal that comes with being outnumbered and outgunned. Rather than using a wide range of specialists like the Galacian Ground Forces, Confederate troops usually train in the use of many different weapons, and when special weapons or equipment are needed, they are brought into the battle and most troops are reasonably competent with them. While their training is less formal, their equipment is sometimes of inferior quality, and they generally are not able to field as many troops as their loyalist opponents, Rebel troops often can hold their own against Galacian regulars in small to medium fights. It is only in heavy artillery that they lose. The Confederacy fields some of the same vehicles that the Loyalists do, but in much lower numbers. Overall the common regular ground force for the rebels focuses on a mix of hit and run and tenacious defensive tactics.


Infantry ~

Troop Types

Overview of Infantry types within Confederate Military

~





Infantry Weaponry and equipment

PENDING UPDATE, PLACEHOLDER



Motor Pool

Light and medium weight vehicles

EKDFlag2VAR2.png
UGV

Z6445

Striker

Shadow

Northwood

Schwarzkoph

PLACEHOLDER

PLACEHOLDER
Appearance Z3.png Z1.png Z6.png Z5.png Z4.png Z2.png EKDFlag2VAR2.png EKDFlag2VAR2.png
Type Unmanned Infantry Support Platform Utility/Transport Light Tank Light Hover tank Armored Personnel Carrier Heavy Tank ~ ~
Service Life 2014- 2016-
(Bought from Octan)
2014- 2015- 2014- 2016- ~ ~
Current model (Version/Variant) MK1 Military modifications to stock vehicle MkII MKII MKIII MKIV ~ ~
Armor Rating (Size) 1 2 2 2 3 5 ~ ~
Armament Twin barreled light machine gun (Kinetic) None Twin Machinegun, Light Gauss Cannon Twin Machinegun, Light Gauss Cannon Remote controlled HMG & AT Missile (Kinetic) M16 Gauss Cannon, "Thunder" Autocannon (Kinetic). Crude shield generator ~ ~
Crew/Carry capacity N/A 1/3 2 2 1/6 3 ~ ~